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<title>Dijital Oyun Tasarımı Bölümü Koleksiyonu</title>
<link href="https://hdl.handle.net/20.500.12809/9829" rel="alternate"/>
<subtitle/>
<id>https://hdl.handle.net/20.500.12809/9829</id>
<updated>2026-04-04T06:49:11Z</updated>
<dc:date>2026-04-04T06:49:11Z</dc:date>
<entry>
<title>Gamification of exploratory testing process</title>
<link href="https://hdl.handle.net/20.500.12809/10436" rel="alternate"/>
<author>
<name>Öztürk, Savaş</name>
</author>
<id>https://hdl.handle.net/20.500.12809/10436</id>
<updated>2022-12-13T11:39:10Z</updated>
<published>2022-01-01T00:00:00Z</published>
<summary type="text">Gamification of exploratory testing process
Öztürk, Savaş
Exploratory testing is an experience-based testing technique often used in addition to formal ones. However, it can be used as a replacement for formal techniques when time is limited and/or documentation is poor. Conducting test charters and maximizing efficiency are seen as tough works due to their informal nature. Dividing test load to testers, scoring the severity level, consolidating the results, and reporting the issues are some challenges of this process. In this experience study, efforts of gamifying exploratory testing process are told. A public institution in Turkiye demanded software testing for their software for a limited timeframe and employed testers were motivated by gamification efforts. It was seen that gamification helped us detecting more critical faults quickly. Failure cases such as test contest organization attempts are told as well.
</summary>
<dc:date>2022-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Functionality, Performance and Usability Tests of WebRTC Based Video Conferencing Products</title>
<link href="https://hdl.handle.net/20.500.12809/9832" rel="alternate"/>
<author>
<name>Öztürk, Savaş</name>
</author>
<author>
<name>Eren Yetim, Selma</name>
</author>
<author>
<name>Şahin, Ahmet Samet</name>
</author>
<author>
<name>Ceyhan, Kaan</name>
</author>
<author>
<name>Başaran, Muhammet</name>
</author>
<author>
<name>Köse Aslan, Gülay</name>
</author>
<author>
<name>Öztanır, Olcay</name>
</author>
<id>https://hdl.handle.net/20.500.12809/9832</id>
<updated>2022-03-02T13:20:19Z</updated>
<published>2021-01-01T00:00:00Z</published>
<summary type="text">Functionality, Performance and Usability Tests of WebRTC Based Video Conferencing Products
Öztürk, Savaş; Eren Yetim, Selma; Şahin, Ahmet Samet; Ceyhan, Kaan; Başaran, Muhammet; Köse Aslan, Gülay; Öztanır, Olcay
Remote working and distance learning has become the new normal due to the COVID-19 epidemic that has affected the whole world. In a short time, the security, functionality and performance of existing commercial and open source video conferencing software have started to be compared and discussed. When video conferencing products are examined, it is seen that most of them are developed by WebRTC technology. WebRTC is an open source software library with a 10-year history that enables real-Time audio and video sharing. Its real-Time nature, access from different types of devices and heterogeneous networks, and the variety of data types make it difficult to test WebRTC products in a standard way or with a standard tool. In this study, functionality, performance and usability test of video conferencing products developed by webRTC are told in terms of domestic products. Due to the fact that the demand for these products will increase in the forthcoming years, test methods and emerged results told in this study will gain more importance
</summary>
<dc:date>2021-01-01T00:00:00Z</dc:date>
</entry>
</feed>
