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<title>Bodrum Güzel Sanatlar Fakültesi</title>
<link>https://hdl.handle.net/20.500.12809/76</link>
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<rdf:li rdf:resource="https://hdl.handle.net/20.500.12809/10331"/>
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<dc:date>2026-04-04T04:57:05Z</dc:date>
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<title>4. Uluslararası Sanat Sempozyumu, 13-14 Ekim 2022: “Başrol”: bildiriler kitabı.</title>
<link>https://hdl.handle.net/20.500.12809/10568</link>
<description>4. Uluslararası Sanat Sempozyumu, 13-14 Ekim 2022: “Başrol”: bildiriler kitabı.
Koşar, Deniz Cemal
Muğla Sıtkı Koçman Üniversitesi, kuruluşundan bugüne kadar geçen sürede Muğla&#13;
ili başta olmak üzere ulusal ve uluslararası düzeyde bilim, sanat ve kültür alanlarında&#13;
yapmış olduğu çalışmalarla bilginin üretilmesi ve güncellenmesine katkı sağlamaktadır.&#13;
Bodrum Güzel Sanatlar Fakültesi 2015 yılında ilk olarak düzenlediği Uluslararası Sanat&#13;
Sempozyumunu geleneksel hale getirerek bu yıl dördüncüsünü 13-14 Ekim 2022&#13;
tarihlerinde “Başrol” temasıyla gerçekleştirmektedir
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<dc:date>2022-01-01T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/20.500.12809/10436">
<title>Gamification of exploratory testing process</title>
<link>https://hdl.handle.net/20.500.12809/10436</link>
<description>Gamification of exploratory testing process
Öztürk, Savaş
Exploratory testing is an experience-based testing technique often used in addition to formal ones. However, it can be used as a replacement for formal techniques when time is limited and/or documentation is poor. Conducting test charters and maximizing efficiency are seen as tough works due to their informal nature. Dividing test load to testers, scoring the severity level, consolidating the results, and reporting the issues are some challenges of this process. In this experience study, efforts of gamifying exploratory testing process are told. A public institution in Turkiye demanded software testing for their software for a limited timeframe and employed testers were motivated by gamification efforts. It was seen that gamification helped us detecting more critical faults quickly. Failure cases such as test contest organization attempts are told as well.
</description>
<dc:date>2022-01-01T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/20.500.12809/10331">
<title>Evaluation of Interior Architecture Education in Turkey During the Pandemic</title>
<link>https://hdl.handle.net/20.500.12809/10331</link>
<description>Evaluation of Interior Architecture Education in Turkey During the Pandemic
Özsavaş Uluçay, Nilay; Müezzinoğlu, Menşure Kübra; Güçlü, Yelda
As with the COVID-19 pandemic all over the world, universities in Turkey also started the pandemic period education, and courses started to be taught through distance education. Distance education was given through different methods in a synchronous/asynchronous manner, and the practice lessons and exams were completed by assigning homework to the students. The aim of this study is to examine the education of interior architecture departments, which are one of the departments that provide applied trainings, and to evaluate students' ideas on this subject. In this context, a survey was conducted with 521 students from 22 universities in total with random sampling method. As a result of the study, the opinions of the students about the theoretical and applied courses related to the education systems during the pandemic were taken, and it was revealed that the applied courses were not suitable for the distance education system, but their success level in theoretical courses increased.
</description>
<dc:date>2021-01-01T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/20.500.12809/9832">
<title>Functionality, Performance and Usability Tests of WebRTC Based Video Conferencing Products</title>
<link>https://hdl.handle.net/20.500.12809/9832</link>
<description>Functionality, Performance and Usability Tests of WebRTC Based Video Conferencing Products
Öztürk, Savaş; Eren Yetim, Selma; Şahin, Ahmet Samet; Ceyhan, Kaan; Başaran, Muhammet; Köse Aslan, Gülay; Öztanır, Olcay
Remote working and distance learning has become the new normal due to the COVID-19 epidemic that has affected the whole world. In a short time, the security, functionality and performance of existing commercial and open source video conferencing software have started to be compared and discussed. When video conferencing products are examined, it is seen that most of them are developed by WebRTC technology. WebRTC is an open source software library with a 10-year history that enables real-Time audio and video sharing. Its real-Time nature, access from different types of devices and heterogeneous networks, and the variety of data types make it difficult to test WebRTC products in a standard way or with a standard tool. In this study, functionality, performance and usability test of video conferencing products developed by webRTC are told in terms of domestic products. Due to the fact that the demand for these products will increase in the forthcoming years, test methods and emerged results told in this study will gain more importance
</description>
<dc:date>2021-01-01T00:00:00Z</dc:date>
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